The In-Betweens refers to a short broken spine of rock about 100 yards long between the Crown Rock Ridge and the Alamo Rock Ridge. None of the problems have the best rock quality, but their moderate nature makes them fun as approach-shoe-problems or as warm-ups. Additional contrivances and heady problems on chossy rock could be - and I'm sure have been - devised here, but I've tried to list the most obvious lines. Where: Head up Flagstaff Road. 1.6 miles past The Armstrong Bridge (located at the hard right hand turn at the bottom of the mountain), park at the Crown Rock Parking Area on the left or the dirt lot 75 yards further up the road on the right. Walk past One-Arm Rocks and Crown Rock, then turn left and follow a nice path away from the masses that trends southeast toward the upper reaches of the Alamo Rock Ridge. The first problem in this miniguide is located right on the trail on the left and will be obvious. From here, head west 20 feet behind a ridge of rock, follow it south and you will find the remainder of the problems, all of which are west-facing and moderate in nature.
FROGGER ROCK
1. Frogger V0 sds ... FA: Unknown
From a sds on the trail that leads to Pump Rock and Alamo Rock, yard on the starting holds - springing up to the rounded top, then pull over.
PAC MAN ROCK
2. Pac Man VB ... FA: Unknown *
Start matched on the slopey shelf, make headway using a couple of obvious features, then slap the round and slopey top and mantel it down.
3. Ms. Pac Man VB ... FA: Unknown
Start just right of #2 with your LH on the shelf and your RH using a pocket. Pull on, and again use obvious features to make a couple moves, then slap the round and slopey top and mantel it down.
4. Pole Position VB ... FA: Unknown *
About 50 feet right of #2 and #3, start up an obvious arête and ascend incut edges and buckets. Trend slightly right towards the top with lots of air under your feet and pull over. A really fun moderate with great holds, lots of moves and terrific position.
5. Donkey Kong Junior V0 ... FA: Unknown
Right from #4, after a break in the ridge, ascend the short obvious line to a sketchy finish on suprisingly steep rock if you pull straight over.
THE ARCADE
6. Galaga V1 ... FA: Chip Phillips, 2010 *
Twenty yards right from #5, a more significant wall may be found. Ascend the left hand side of this wall, straight up to a small roof up at the lip. Make a couple tough moves to start, continue up on jugs, then finish out the high roof on small edges that lead to a topout jug.
7. Centipede VB ... FA: Unknown
A few feet right of #6, find the line of least resistance straight up the jugs.
8. Asteroids VB ... FA: Unknown
About 20 feet right of #7, find another moderate that heads up juggy terrain.
9. Tron V0 ... FA: Unknown
Start 10 feet right of #8 do a couple straight-up moves, then trend up and left up into the finish for #8 .
LARGE RED WALL
10. Large Red Wall Face V2 X ... FA: Unknown (not pictured)
This wall is actually the same as the Arcade, but they are separated by a low-angle chimney-dihedral. Ascend the slabby wall to the high high bulging face. I'm not sure of the line here.
11. Large Red Wall Corner VB X ... FA: Unknown (not pictured)
Ascend the corner on the right side of the wall.
FROGGER ROCK
1. Frogger V0 sds ... FA: Unknown
From a sds on the trail that leads to Pump Rock and Alamo Rock, yard on the starting holds - springing up to the rounded top, then pull over.
PAC MAN ROCK
2. Pac Man VB ... FA: Unknown *
Start matched on the slopey shelf, make headway using a couple of obvious features, then slap the round and slopey top and mantel it down.
3. Ms. Pac Man VB ... FA: Unknown
Start just right of #2 with your LH on the shelf and your RH using a pocket. Pull on, and again use obvious features to make a couple moves, then slap the round and slopey top and mantel it down.
4. Pole Position VB ... FA: Unknown *
About 50 feet right of #2 and #3, start up an obvious arête and ascend incut edges and buckets. Trend slightly right towards the top with lots of air under your feet and pull over. A really fun moderate with great holds, lots of moves and terrific position.
5. Donkey Kong Junior V0 ... FA: Unknown
Right from #4, after a break in the ridge, ascend the short obvious line to a sketchy finish on suprisingly steep rock if you pull straight over.
THE ARCADE
6. Galaga V1 ... FA: Chip Phillips, 2010 *
Twenty yards right from #5, a more significant wall may be found. Ascend the left hand side of this wall, straight up to a small roof up at the lip. Make a couple tough moves to start, continue up on jugs, then finish out the high roof on small edges that lead to a topout jug.
7. Centipede VB ... FA: Unknown
A few feet right of #6, find the line of least resistance straight up the jugs.
8. Asteroids VB ... FA: Unknown
About 20 feet right of #7, find another moderate that heads up juggy terrain.
9. Tron V0 ... FA: Unknown
Start 10 feet right of #8 do a couple straight-up moves, then trend up and left up into the finish for #8 .
LARGE RED WALL
10. Large Red Wall Face V2 X ... FA: Unknown (not pictured)
This wall is actually the same as the Arcade, but they are separated by a low-angle chimney-dihedral. Ascend the slabby wall to the high high bulging face. I'm not sure of the line here.
11. Large Red Wall Corner VB X ... FA: Unknown (not pictured)
Ascend the corner on the right side of the wall.
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