From a sds on the far left side of the overhang, climb straight up to a pebble-pulling finish.
2. High Moon Traverse V0 sds ... FA: Chip Phillips, 2001
3. Middle Moon Traverse V0 sds ... FA: Chip Phillips, 2001
4. Low Moon Traverse V1 sds ... FA: Chip Phillips, 2001
Begin from a sds on the far left with #1, traverse right across a low line of holds avoiding the lowest ass-dragging crux towards the end by angling up just a bit. Go to the top with #6.
5. Rocky Mountain Ass-Dragger V5 sds ... FA: Andy Mann, 2003
Begin from a sds on the far left with #1, traverse right across the lowest line of holds with #4, but stay very low for the last half for a technical crux with your back just above the ground (or a thin pad) that leads to the starting holds for #6. When you get there, get your feet underneath you and head for the top via #6. It's hard to describe the exact sequence because there are a couple of solutions, but the lowest set of holds are obvious and the problem will become obvious when you try it.
6. Moon Right V1 sds ... FA: Chip Phillips, 2001
From a sds on small holds on the right, climb out the overhang at its apex.
BIT OF FUN WALL
7. Last Bit of Fun VB ... FA: Chip Phillips, 2001
Approximately thirty yards right of the Moon Rock problems, climb good holds for 13 feet up the right side of the face near the arête.