STAGE ROCK
1. Exit Stage Left V4 ... FA: Chip Phillips, 2001
Left of the Jim Hall Traverse is a small overhanging boulder. From a low sds underneath, start LH on the lowest edge and RH on the undercling. Make a couple moves up and slightly left, then make a long LH move out the left side of the overhang.
2. Exit Stage Right V4 ... FA: Chip Phillips, 2001
Start from the same sds as Exit Stage Left, with your LH on the lowest edge and RH on the undercling, crossover LH to the rail and match, then pull out the overhanging bulge slightly to the right.
Left of the Jim Hall Traverse is a small overhanging boulder. From a low sds underneath, start LH on the lowest edge and RH on the undercling. Make a couple moves up and slightly left, then make a long LH move out the left side of the overhang.
2. Exit Stage Right V4 ... FA: Chip Phillips, 2001
Start from the same sds as Exit Stage Left, with your LH on the lowest edge and RH on the undercling, crossover LH to the rail and match, then pull out the overhanging bulge slightly to the right.
3. Stage Rock Lip Traverse V0 sds ... FA: Unknown
I left this butt-dragger undone, but someone has done it since. Start low on the far right, lift your ass off the ground and traverse left a couple moves to topout with #2.
THE JIM HALL BOULDER
4. The Jim Hall Traverse V4 ... FA: Jim Hall, 1980’s
Begin down low on the far left and traverse right across the overhang about 30 feet. At the end of the overhang, pull up and over. Variation #1 - Subterranean V10: Start across #4. A little more than halfway through the regular traverse, drop down #7, slide right and finish up #8. A contrived, steep and pumpy linkup.
THE JIM HALL BOULDER
4. The Jim Hall Traverse V4 ... FA: Jim Hall, 1980’s
Begin down low on the far left and traverse right across the overhang about 30 feet. At the end of the overhang, pull up and over. Variation #1 - Subterranean V10: Start across #4. A little more than halfway through the regular traverse, drop down #7, slide right and finish up #8. A contrived, steep and pumpy linkup.
5. Jim Hall Left V0 ... FA: Unknown
There would be a lower start if the meddling boulder wasn't in the way, so just start on the jug rail and surf up and right a few moves to the top.
6. Jim Hall Right V0 ... FA: Unknown
Start at the cool red holds and zoom up and right to the top.
Start at the cool red holds and zoom up and right to the top.
7. Battaglia's Backside V5 sds ... FA: Ben Collett, 2007
Begin from a sds on a low RH crimp and LH sidepull and pull the bulge.
8. Battaglia's Bottom V7/8 sds ... FA: Ben Collett, 2007
This one begins from a sds just a couple feet right of #7. Start LH on the flake crimp from #7 and RH on a sidepull flake a little to the right. Make a very long LH move to the lip and fight hard to stay engaged, reset your feet, go RH to a toothy crimp and topout up and slightly right. Another possibly higher percentage way to do this involves first matching on the flake, then doing a RH move to a small crimp to start. Try both and see if either way works for ya. Variation #1 - Illumination V10 sds: A contrived Peter Beal variation done in 2008 that tacks a short traverse onto the front end and eliminates some holds on the back end. Begin on a smallish crimp down and left of the flake that has the starting holds for #7 and #8 . Get your LH up to a pinch near the lip, then slide right across the aforementioned flake into the start for #8. From there, go RH to the small obvious crimp, then bump your LH up pissy face holds until it arrives at the toothy crimp. The slopey pocket and the lip are off here. Topout up and slightly right. Probably more like V9 without the short introductory traverse.
Begin from a sds on a low RH crimp and LH sidepull and pull the bulge.
8. Battaglia's Bottom V7/8 sds ... FA: Ben Collett, 2007
This one begins from a sds just a couple feet right of #7. Start LH on the flake crimp from #7 and RH on a sidepull flake a little to the right. Make a very long LH move to the lip and fight hard to stay engaged, reset your feet, go RH to a toothy crimp and topout up and slightly right. Another possibly higher percentage way to do this involves first matching on the flake, then doing a RH move to a small crimp to start. Try both and see if either way works for ya. Variation #1 - Illumination V10 sds: A contrived Peter Beal variation done in 2008 that tacks a short traverse onto the front end and eliminates some holds on the back end. Begin on a smallish crimp down and left of the flake that has the starting holds for #7 and #8 . Get your LH up to a pinch near the lip, then slide right across the aforementioned flake into the start for #8. From there, go RH to the small obvious crimp, then bump your LH up pissy face holds until it arrives at the toothy crimp. The slopey pocket and the lip are off here. Topout up and slightly right. Probably more like V9 without the short introductory traverse.
THE PILLAR
9. The Pillar V2 ... FA: Unknown
Start low on opposing holds and climb out the underbelly of this phallic pillar to its end, then pull up and over.
INCUTS OVERHANG
10a&b&c. Deep/Deeper/Deepest Cuts V1/2 (a) / V4/5 sds (b) / V5 sds (c) ... FA: Unknown
STEEP and really fun with several different starts. Start standing on holds on/near the left arête OR using holds in the middle of the overhang (a), make a big move to a jug and then to another jug before a balancey rollover topout. For a more difficult challenge (b), begin from a sds on two obvious large holds just right of the arête and use both arête and face holds on your way to the top with #10a. To add a couple more even steeper moves (c), begin from a low sds on a good LH sidepull in a crack and a RH undercling jug all the way down at the very bottom of the arête.
9. The Pillar V2 ... FA: Unknown
Start low on opposing holds and climb out the underbelly of this phallic pillar to its end, then pull up and over.
INCUTS OVERHANG
10a&b&c. Deep/Deeper/Deepest Cuts V1/2 (a) / V4/5 sds (b) / V5 sds (c) ... FA: Unknown
STEEP and really fun with several different starts. Start standing on holds on/near the left arête OR using holds in the middle of the overhang (a), make a big move to a jug and then to another jug before a balancey rollover topout. For a more difficult challenge (b), begin from a sds on two obvious large holds just right of the arête and use both arête and face holds on your way to the top with #10a. To add a couple more even steeper moves (c), begin from a low sds on a good LH sidepull in a crack and a RH undercling jug all the way down at the very bottom of the arête.
11. Serenity Now V6/7 sds ... FA: Ben Collett, 2006
Begin from a sds with #10b and climb to the top without the benefit of the arête for either hands or feet. From the starting jugs, go to matching thin crimps, then to a complex RH grip before a big move to the first of the jugs that take you to the top. Cool sequence taking the arête out of play!!!
12. Valkyrie V5 ... FA: Chip Phillips, 2008
Start utilizing holds associated with a flake at chest height in the middle of the overhang. Pull on and go right to a bad sloper on the right arête. Reset your feet, maybe switch your LH to a small crimp, then go again LH to the high incut fighting the twisting swing and slide right at the top to some of the finest topout holds on Flagstaff Mountain.
13. Valhalla V7 sds ... FA: Ted Lanzano, 2008
Begin from the same sds with #11 and do the first three moves with #11, then crossover LH to the sharp finger rail and establish on the starting holds for #12. Hang on, now do #12.
SLOT OVERHANG
14. Orca Trainer V6 sds ... FA: Chip Phillips, 2007
Uphill from Incuts Overhang and just south of the Cryptic Wall is Slot Overhang. Begin from a low sds with your LH on the arête and your RH in a crimpy pocket under the overhang. Surf the lip via multiple heel hooks all the way to topout next to #15. Pants and long sleeves recommended.
15. Slot Overhang V2 sds ... FA: Unknown
Begin from a sds under the overhang on the large flake and climb straight out the overhang. Milk some slopers up top to reach for good finishing holds.
14. Orca Trainer V6 sds ... FA: Chip Phillips, 2007
Uphill from Incuts Overhang and just south of the Cryptic Wall is Slot Overhang. Begin from a low sds with your LH on the arête and your RH in a crimpy pocket under the overhang. Surf the lip via multiple heel hooks all the way to topout next to #15. Pants and long sleeves recommended.
15. Slot Overhang V2 sds ... FA: Unknown
Begin from a sds under the overhang on the large flake and climb straight out the overhang. Milk some slopers up top to reach for good finishing holds.
HOH OVERHANG
16. Hell of Holidays V3 sds ... FA: maybe Andy Mann, 2006
In the talus west of Slot Overhang, find this 45 degree overhang with beautiful lichen. Ascend the middle of the overhang from a high start just below where a confounding 1/4" expansion bolt protrudes from the rock. A couple high gravity moves on good rock will have you at the lip. A low start seems possible, if everything down lower and to the right wasn't so damn chossy.

9 comments:
Valhalla is a great problem. Ted's 8a comments about the L arete being off are confusing. I used a left heelhook low; after that there's no need for the arete.
No arete at all for Serenity Now or Valhalla.
The arete is on for Deep/Deeper/Deepest Cuts.
Good to know, albeit super contrived.
Also seems to me Valhalla should start with 10c not 10b
maybe Peter. the problem with starting lower with 10c is that the obvious way to start there is RH on the undercling, LH on a jug in the crack ON THE ARETE. I opted for the super-obvious start holds under the roof.
Chuffer, a quick note about the Stage Rock problems. First you can start matched on the lowest hold, adding a fairly hard move to grab the undercling. Maybe then V5? Next, I did an interesting version of stage right by moving straight right at the lip, instead of doing the crossover. Kind of a long lock-off.
Peter
I agree. In 2001, when I first removed all the detritus and debris under Stage Rock to establish these problems, I started matched on the lowest hold for Stage Right and Stage Left. Upon revisiting Stage Rock before posting these problems, I decided that the other/slightly higher start was better, more obvious, less dirt-burglarly, etc. Hope that makes sense.
Burglarly is a word ... in my mind anyway - ha!
Interesting, good to know what the grades are. I've been climbing here since '92. I don't know about FAs, as I've encountered a couple old-school dudes on the problems (Valhalla, etc.) over the years. Seems every variation on these blocks/flakes have been done for years, I know I've done them all a dozen different ways....
Stage Rock has been dug out some more/again... The starting hold PB is referring to is about to break; I pulled a small piece off the other day and could have just pulled the entire thing off.
Also, the starting holds on Battaglia's Bottom have broken. Still about the same grade...
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