
KING CONQUER ROCK
1. King Conquer Traverse V5/6 sds ... FA: Skip Guerin, 1980’s
From a sds on the very far left, traverse right across the entire formation. Finish up #11 for more mileage.
2. Face Out Traverse V7 ... FA: Skip Guerin, 1980’s
From a start on the very far left, traverse right across the formation, finishing up #9. Variation #1 - Reverse Face Out Traverse V10: Another Peter Beal creation. Start across #2, but instead of finishing up #9, finish up #10. When you're pumped, the size of the holds on #10 will have you crying for your mommy!
3. Northwest Corner V0 ... FA: Unknown
Just left of Direct Left Slot, climb the northwest corner up and over.
4. Direct Left Slot V1 ... FA: Unknown
Climb the left side of the wall using edges in and left of the wide left slot.
5. Lowdown No Good Arête V4 ... FA: Unknown
A one-move-wonder. From thin holds at the bottom of the short overhanging arête, get your feet on and lunge for the sloping jug 9 feet up.
6. Right Slot V1 ... FA: Unknown
Climb up to and out the right slot, probably employing a handjam or two.
7. King Conquer Pillar V3 ... FA: Unknown
Ascend the bulging face just left of #8 using thin opposing layaways on both sides of the overhanging pillar.
8. King Conquer Overhang V3 ... FA: Pat Ament, 1962
Start in the stellar overhanging crack that thins to fingers before becoming a face climb. Use the surrounding edges up high to pull out the top. A good hold above the finger crack broke a while back, making this standard Verm System V1 quite a bit harder. This problem would be "all-world" anywhere on earth.
9. Face Out V5 ... FA: Rob Candelaria, 1974
From obvious starting holds, climb out the aesthetic face using three consecutive crimps before jugs at the top. Be aware that the first razorblade crimp that you get with your RH can slice you if your foot blows. The most satisfying finish is up and left.
10. Reverse Face Out V7 ... FA: Unknown
Start as per #9, but crossover with your LH to the sharp first crimp on #9 and deadpoint to a small hold with your RH. Reset your feet and dyno to the high jug or get a small RH intermediate before going to the jug. Finish up and left for bonus fun. Obviously, everything on the arête is off.
11. Southwest Layback V1 ... FA: Unknown
Climb good layaways up the far right arête to a finish above #9. A more satisfying finish zooms up and left.
12. Reverse King Conquer Traverse V6 ... FA: Skip Guerin,1980’s
From the base of #11, traverse right to left across the wall all the way to the end. Very sequential just before the end.
LITTLE FLATIRON
13. Left Face AKA Leany Face V1 ... FA: Unknown
Climb the left side of the face using a long reach or throw to finish.
14. Right Arête V4 ... FA: Unknown
Climb the overhanging arête to the top using face and arête holds only. The object of the problem is to use the high arête hold with your RH. See the next problem.
15. South Face V1 ... FA: Unknown
Move up and gaston the high arête hold with your LH, step high and use the back edge to surmount the lip.
16. Little Flatiron Traverse VB ... FA: Unknown
A beginner traverse that starts on the far right and heads left to an optional slab finish.
SURF ROCK
17. Northern Arête V0 sds ... FA: Unknown
From a sds under the overhang, angle left past the flake to reach the north edge of the overhang, where you can ride good holds to the top.
18. Leap of Faith V4 sds ... FA: Rick Accomazzo, 1982/3
From a sds under the overhang, move left to the flake, hike your feet up and dyno straight up to the lip above a back-breaking boulder. Bring several pads or don't miss sticking the dyno.
19. Southern Arête V3 sds ... FA: Unknown
From a sds under the overhang, work your way up the south edge of the overhang and pull over.
SHARK'S ROCK
20. Northwest Corner V3 ... FA: Unknown
Climb the left edge of the west face using good slopers and edges.
21. West Face V3 ... FA: Unknown
Climb the west face, using hard-to-see edges out left before moving right up the seam to the top.
22. Direct West Face V4 ... FA: Unknown
Climb straight up the right side of the west face.
23. Shark’s Traverse V4 sds ... FA: Chip Phillips, 2001
From a sds on the corner, move up, then zoom left across the rail to an unreal crossover move to a pocket that spits you into #20.
24. Southwest Arête AKA Shark's Arête V3 (a) / V3/4 sds (b) ... FA: Pat Ament, 1964
Ascend the arête to the top of the overhang. Add the sds directly below if you like.
25. South Face V2 ... FA: Unknown
Start with #24 and surf right a few feet to pull down on incut edges on your way to the top.
THE ROCK SHELTER
26. Doorjam Campus V4 sds ... FA: Chip Phillips, 2002
From a sds inside the rock shelter itself, use two edges above the “door” and no feet to campus up to a sloper, finishing with a heel hook and probable mantel.
27. South Overhang V3 ... FA: Rob Candelaria, 1975
On the south side of the Rock Shelter, use an undercling on the left to reach to an edge. Gently trust some pebbles with your feet to reach high and pull yourself over without scraping yourself up too bad.
28. East Overhang V1 ... FA: Rob Candelaria, 1975
With the wall almost behind you, pull up and over the slopey east side of the rock shelter.
29. Homeless Shelter V? ... FA: Unknown
Start opposite #28 and surf left out the overhang above the rock shelter on fragile rock to jugs for the finish.
30. South Face V0 ... FA: Unknown
From the same start as #29, climb the south face of the formation that the rock shelter is next to via good holds.
VOID BOULDER
31. Void Seam VB ... FA: Unknown
From a stance on the ledge, pull out the overhang at the seam.
32. Above the Void V0/1 ... FA: Matt Samet, 1999
Ascend the east face of the block immediately left of the Upper Y Wall. Move right above the void to handjams in a diagonal seam, then reach for the top and pull over on good holds. Falling off of this one is not an option and it has seen little to no traffic, so be wary of rotten holds and loose rock.

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